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Game: Naruto Match Format: Constructed Tournament Structure: Swiss Type: Academy Level K Value: 4 Entrance Fee: $5 |
Location: |
What's Hot Comics & Cards 1061 Lafayette St. Santa Clara, California 95050 United States Venue Details (Find via Google Maps) |
Random events!
At random intervals during the rounds, I will be rolling a 20-sided die. At that point, everyone must stop playing and perform the rolled action, then continue on with the game.
It was great fun at AX, let's try it out here.
Prizes will be randomly distributed to first and second (to fit with the theme of the event) but will include at least the usual Academy level stuff plus some bonus prizes. We will probably have two of the new mats up for grabs depending on availability. Everyone who enters will receive a pack of Eternal Rivalry and promos.
The event list is as follows
1. Both players discard their hand.
2. Both players discard their hand and draw up to 6 cards.
3. Both players look at their opponent's hand and choose a card to discard.
4. Discard all ninjas in play.
5. Simultaneously heal all injured ninjas and injure all healthy ninjas.
6. Deal 1 damage to each ninja in play.
7. Both players injure their ninja with the highest mental power and draw cards equal to that ninja's mental power.
8. Each player's discard pile becomes their deck, and each player's deck becomes their discard pile.
9. Switch both players' hands and discard piles.
10. For the next two battles, ninjas' combat and support values are treated as negative instead of positive.
11. Discard all battle rewards.
12. Switch both players' hands and battle rewards.
13. Go to end of time procedure to decide the winner for this game only.
14. Each player discards a ninja that their opponent controls.
15. Discard all chakra.
16. Each player may put a ninja from his or her into play.
17. Each player may search his or her deck for a mission and play it without paying the handcost. (Active player plays theirs first) Shuffle the decks afterwards.
18. Reset both players' turn counters to 0.
19. All ninjas must be sent out to battle in teams of 1 this turn. More than three teams may be formed.
20. For the next two battles, the team with the lower power wins the victory or complete victory.
| Name | Wins | Losses | Draws | Total Score | Tiebreaker 1 | Tiebreaker 2 |
|---|---|---|---|---|---|---|
| Andrew Herena | 3 | 0 | 0 | 9.0 | 9 | 45 |
| laurentj | 2 | 1 | 0 | 6.0 | 15 | 33 |
| whiskeyjack | 2 (1 BYE) | 1 | 0 | 6.0 | 9 | 30 |
| John Mendoza | 1 (1 BYE) | 2 | 0 | 3.0 | 15 | 24 |
| Nick Geracie | 1 (1 BYE) | 2 | 0 | 3.0 | 15 | 18 |
Round 1
| Match Number | Participants | Result | |
|---|---|---|---|
| Match 1 |
Andrew Herena |
Nick Geracie |
Full Win: Andrew Herena |
| Match 2 |
laurentj |
John Mendoza |
Full Win: laurentj |
| Match 3 |
whiskeyjack |
BYE | |
Round 2
| Match Number | Participants | Result | |
|---|---|---|---|
| Match 1 |
laurentj |
whiskeyjack |
Full Win: laurentj |
| Match 2 |
Andrew Herena |
John Mendoza |
Full Win: Andrew Herena |
| Match 3 |
Nick Geracie |
BYE | |
Round 3
| Match Number | Participants | Result | |
|---|---|---|---|
| Match 1 |
Andrew Herena |
laurentj |
Full Win: Andrew Herena |
| Match 2 |
whiskeyjack |
Nick Geracie |
Full Win: whiskeyjack |
| Match 3 |
John Mendoza |
BYE | |